Associate Game Producer / Designer -

HELLO MOTIVATED GAME PRODUCERS AND DESIGNERS!

We're a start-up gaming company focused on kids and family-friendly multi-player games. We've got an amazing crew of executives from top game companies and we are funded by some incredible industry investors.

We're looking for a special gamehead, someone who can both be incredibly detail-oriented - taking notes, updating documents, organizing sprints - but also someone creative who wants to collaborate to produce and live operate a portfolio of games that will come to define this generation of kid-friendly gaming over the next few years!

Please see below - and don't be shy, we want to hear from you!

Please shoot over a SHORT cover letter and your resume. Seriously, do not spend a lot of time on the cover letter, 15 minutes max, but say whatever is in your heart :)

And we're also looking for a CTO, user acquisition analyst, and game data analyst, so if you know anyone like that, send this post their way too!

Joe F
CEO

Job Responsibilities:

- Run Gamefam project management day to day
- Review and organize the sprints daily
- Work with sr. producers to organize priorities for features / bugs / fixes
- Make sure all programming deliverables have needed design work or assets
- Work with programmers to ensure they fully understand implementation based on the
hacknplan cards
- Follow up daily with programmers to keep them on task and on schedule
- Follow up with senior producers to solicit needed design work to keep projects on
schedule build reviews

- Weekly -
- Add new contractors to discords
- Add new contractors into studio projects
- Add new contractors into Google Drive

- Competitive reviews
- As time allows, take on competitive “tear-downs”
- As time allows, stay on top of trends on Roblox platform in order to inform senior
producers on games and features that can help inform Gamefam projects
- Features design and special projects
- As time allows, take on features designs or special projects as assigned by senior producers
- Produce clear and thoughtful game documentation which may include layouts, UX wireframes, storyboards, systems architecture, and logic trees among other design templates that can help make features implementable for programming

Qualifications:
- Excellent written, verbal, and organization skills
- Expert skills at MS Office
- Ability to learn new programs such as Google Drive, Game Analytics, and
Hacknplan, etc. comfortable with software basically
- Experience with complex and time-sensitive project management
- Ability to work on a time-shifted schedule to manage international contractors
- Ability and motivation to be “on-call” from time-to-time in order to manage productions and milestones
- Passion for gaming with some game design and production experience preferred